- GAMESMAN A Finite, Two-Person, Perfect-Information Game Generator In certain kinds of positions, the computer sees so deeply that it plays like God. -- Gary Kasparov, after losing his first of six chess games to IBM's Deep Blue. Deep Blue's computational power was not enough to overcome my intuitive appreciation of where the pieces should go... -- Gary Kasparov, after winning the second game ...www.cs.berkeley.edu/~ddgarcia/software/gamesman