- The midpoint algorithm provides a method for high speed perspective texture mapping without approximation. It is faster than brute force division, though not hugely. To write a 3D game using this method would be possible with a high specification PC but would leave little time for other processing.www.gamedev.net/reference/articles/article330.asp
- In this article, we are going to cover the most basic form of texture mapping which is referred to as "affine" texture mapping.www.gamedev.net/reference/articles/article852.asp
- Lecture notes from a series entitled 'Realtime Graphics for Simulation and Games'.www.cs.ucf.edu/~moshell/CAP5937/lecture6.html