Game Programming topics including AI, path finding, game design, objects, hexagonal tiles, threads, and text games.
www-cs-students.stanford.edu/~amitp/gameprog.html
Features bulletin boards, mailing list, articles, source codes, demos, and tutorials.
Links to local and remote Quake-specific pages and sites.
www.gamers.org/dEngine/quake
A guide to the PC demo scene.
www.oldskool.org/demos/explained
This is the official specification of the SGF FF[4] standard. This file format is designed to store game records of board games for two players. It's a text only, tree based format. Therefore games stored in this format can easily be emailed, posted or processed with text-based tools.
www.red-bean.com/sgf/index.html
Programming resources for the Commodore computer system.
The main purpose with this site is to increase interest in programming and to give relevant information to those already interested.
Chronicles the history of Atari ST demo coding from 1987 to 1999.
wwwbrauer.informatik.tu-muenchen.de/~brandtf/ataridemos.html
This page is dedicated as a repository for the collection of game data formats for old sinclair classics
www.icemark.com/dataformats/index.html
This article discusses the problem of storing variable-sized tiles in a file.
www-cs-students.stanford.edu/~amitp/Articles/TileFile.html
Article from CNN.com on August 21, 1998.
www.cnn.com/TECH/computing/9808/21/gameengines.idg/index.html
Discusses the importance of game engines.
wired.com/news/technology/0,1282,12592,00.html