The first scholarly journal on computer games ...
Videogame Theory ...
Game Culture ...
DFC Intelligence is a strategic market research and consulting firm focused on interactive entertainment and the emerging video game, streaming media, and interactive television (ITV) markets. Since 1995 we have published in-depth ...
This site attempts to bring together the art, business, and science of computer games ...
A comprehensive list of computer and video game research resources around the world.
www.knowledge.hut.fi/projects/games/gamelinks.html
Computergamestudies -- Computer Game Studies About Computergamestudies This list is about the academic study of computer games. To see the collection of prior postings to the list, visit the Computergamestudies Archives. Using Computergamestudies To post a message to all the list members, send email to computergamestudies@listserv.cddc.vt.edu. You can subscribe to the list, or change your ...
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mud.co.uk/richard/hcds.htm
Online Research of the computer game EverQuest. Presentation of the Study. By Nicholas Yee.
www.nickyee.com/eqt/home.html
STS 145/HPS 163. History of Computer Game Design: Technology, Culture, Business Source: Softline 2 (March 1983). Front cover. Instructor: Henry Lowood Office: M 9.30-11; W 2.30-4, Green Library 321C TA: Casey Alt Grader: Rene Patnode Lecture: T-Th 2.15-3.05 Room 380-380C Discussion section 02: W1.15-2.05, Meyer 142. Discussion Section 03: Th 11-11.50, 60-62N Overview of the Course This course ...
www.stanford.edu/class/sts145
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier EDWARD CASTRONOVA California State University at Fullerton - Department of Economics; CESifo (Center for Economic Studies and Ifo Institute for Economic Research) - General December 2001 CESifo Working Paper Series No. 618 Abstract: In March 1999, a small number of Californians discovered a new world called ...
papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
Flash-enable page. Go directly to IJIGS Content Page. ...
www.scit.wlv.ac.uk/~cm1822/ijigs.htm
An academic journal for historical and systematic research on board games. Includes information on individual issues, subscriptions, and other resources.
www.boardgamestudies.info
Video Games and Violence Authors: Derrick Janushewski and Myna Truong Table of Contents Introduction History of Video and Computer Games Is There a High Degree of Violence in Video Games Violent Effects and Limiting Conditions Gender Age Economic Status and Education Policies and Recommendations Current Policies Policy Options Conclusions References Concept Map Introduction Since the ...
www.socsci.mcmaster.ca/soc/courses/stpp4C03/ClassEssay/videogames.htm
You've reached the home page for F401: Simulations and Gaming taught by Kurt Squire in the School of Education at Indiana University. The class, section 6016, meets on Wednesdays from 4-7pm in ED Room 2267 . Email ksquire@indiana.edu for more details. Class Announcements/Updates Links home syllabus schedule resources assignments projects Printable Docs Syllabus Schedule Assignments Projects ...
When games are studied, they are often cast in the image of one or more well-known and well-described cultural phenomena. ( The narrative structure of games , Games as movies etc...) Sometimes they are dismissed as products of pure commercial interests. Or games are seen as matters of psychology or even pathology: Why do they play games. As I see it, we need to acknowledge games as something ...
www.jesperjuul.dk/gameliberation
MUD Writings Archive Important note: I am not the copyright holder on any of this material. I believe I am allowed by UK law to reproduce small amounts of copyrighted works in personal use -sized bites, but (a) I could be wrong, and (b) UK law may not apply where you are. If you want to make heavy use of anything here, you should therefore make every effort to acquire the original yourself.
mud.co.uk/richard/oarchive.htm